Curse of the azure bonds character editor
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- #Curse of the azure bonds character editor manual#
- #Curse of the azure bonds character editor series#
I liked the small(er) side quests, as an opportunity to quickly get some nice loot. I noticed some less obvious things are handled differentely when compared to the FR games, like fighter types seem to have a different THAC0 progression or the way magical armor works.ĬoK was pretty much like memory served, if maybe a bit more bland.ĭKK felt very much unpolished, with lots of small bugs/exploits, spelling errors and whatnot. Currently in DQK at the start of the Tower of Flame.
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Some of the older games didn't disable quickfight between fights so you could enter a dangerous fight with quickfight on.
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Reads/modifies memory so it's instant compared to save file editors. Store the list of memorized spells and restore the spells with a single click.
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If all goes well I promise to write a FAQ for all games on GameFAQs with whatever works for me! Solutions that could be used in any and all of the games would be much appreciated! Let me know if any of you has tried anything in the past that could serve this purpose or if you can think of something that just, maybe could work and I'll try to refine it into something better. Just to be clear: my main interest is exploring these worlds and getting to know them, I love tactical battles but the engine hasn't aged well in this regard so I'd like to minimize struggling with the user interface as much as possible.
#Curse of the azure bonds character editor series#
So I come to rely on the knowledge of you fine folk that have played through these classics several times (or more)! Are there any tricks, "challenge modes", party composition and so on that will let me enjoy the games on a faster pace and focus on exploration? For example: how feasible would it be to play through the games without spellcasters or with only 1 or 2 characters? For many classic games like the Final Fantasy series there are a bunch of information on challenges like this but I found none for these games - although it's possible I missed something nice on this huge thread here. Not to mention how error-prone all of this is, meaning you often screw things up and have to redo it.
#Curse of the azure bonds character editor manual#
The kind of things that bug me are the constant manual memorization whenever you cast a spell, having to micro-manage your inventory when switching from close to ranged weapons, how many keys you have to hit for a single ranged attack, the awkward inventory/shop/money management, etc. I'd love to spend a few years just playing the games in the pace they were intended for but it's just not an option right now. Don't get me wrong this was an absolutely fantastic game engine, well ahead of it's time and it's still a lot of fun to play with but right now it's just taking too much time to advance, especially on battles and resting. I'm really having a problem with how the game engine aged though. I remember playing a few of these when I was younger but I never got far in any of them. I'm amazed by how much content one can find in these forgotten realms gems - not to mention how many of them there are if you count the FR, Dragonlance, Ravenloft and Dark Sun titles. Hello fellow RPG fanatics, I've been really putting on an effort to get into the gold box SSI games - I'm really into exploring these worlds and getting to know them.
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